> For the complete documentation index, see [llms.txt](https://riventide.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://riventide.gitbook.io/whitepaper/gameplay/artifacts.md).

# Artifacts

DISCLAIMER: All content here in is subject to change as the meta evolves through development, testing, and community feedback. No part of the Whitepaper is to be copied

Artifacts are items the player can use in combat. Using an Artifact counts as an allied Action and only one Artifact can be used each turn. Artifacts may only be used before all of the player's monsters have ended their turn. Each Artifact have a Common and Epic tier, except for the Monster Flask. The player can obtain any number of Artifacts, although the Inventory only displays up to five.

Artifacts have a limited amount of charges. A charge is consumed each time the Artifact is used. Charges do not replenish until the player reaches a Rest Site, where all owned Artifacts have their charges fully restored. The "Artifact Recharge" meta-upgrade can be purchased from Alioth at Pilgrim's Rest to restore 1 charge to all Artifacts at the start of an encounter against a Champion monster.

The Monster Flask has 3 charges, which can be increased to 4 by purchasing the "Monster Flask Charge upgrade" meta-upgrade from Alioth at Pilgrim's Rest. All other Common Artifacts have 2 charges, whereas Epic Artifacts have 3.


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